#pragma once

#ifndef BATATTACK_H
#define BATATTACK_H

#include "State.h"
#include "BatEnemy.h"

class BatAttack : public State<BatEnemy>
{
private:
	D3DXVECTOR3 velocity;
public:
	BatAttack() : velocity(400.0f, 0.0f, 0.0f) { }
	void update(BatEnemy* owner, float frameTime);
};

#endif